Units will also level up, learn new skills, and become stronger over time. On offense, players can order battalions and individual units to fight in specific stances or to march in different formations. The catch is that each farm has an efficiency percentage that diminishes the closer it is to another farm. Building the equivalent of a farm not only generates wealth, but it also increases the number of available command points to spend on units. One distinguishing feature is that resource gathering is designed to be simple and self-sufficient, with the emphasis placed instead on battlefield tactics. Battle for Middle-earth II includes good and evil single-player campaigns, a turn-based War of the Ring mode that involves conquering territory on a dynamic world map, and skirmish options for players to select maps, opponents, and starting conditions.Though each mode offers something different, the core game follows established genre conventions in the building phase, where individual structures are purchased and erected anywhere on the land to generate various unit types. Men, dwarves, and elves are pitted against goblins and the dark forces of both Isenguard and Mordor, with each faction offering its own technology, powers, buildings, and units to master. Players will command one of six factions in a choice of game modes. Fans will return to the besieged world of Middle-earth to actively participate in the War of the North, where dwarves and elves struggle to repel invasions in the Misty Mountains, Dol Guldur, Mirkwood, Rivendell, and other notable locales. Using iLok2 (or higher) USB dongle for easy authorisation.This sequel to 2004's real-time strategy game from publisher Electronic Arts expands on the events depicted in New Line Cinema's film trilogy to incorporate scenes, characters, and battles found in J.R.R.Autogain circuit for easy level matched A/B comparision.Presets to help you get started – real world presets designed by Dylan ‘3D’ Dresdow (Black Eyed Peas, Michael Jackson, Prince) and Emre Ramazanoglu (Shakira, Duffy, Alexander McQueen).Built in preset management system – exchange presets between hosts and platforms.Feedback circuit for reverb creation and special effects.Resonant HPF, LPF and Delay on each of the four processing sections.Striking fresh new GUI with central phase scope and manual entering of parameter values.Spatial audio processing – Zoom in, add Depth, change Width and more.The new underlying framework ensures compatibility with the latest OS and DAW versions, now and in the future.Native AAX, AU, VST, VST3 – 32 & 64 bit plug-in for OSX & Windows (RTAS support available via older DrMS v4 using same iLok license).
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